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Aniimo Characters and Human NPC Guide

Aniimo No.081 Erlath: Bubbles, EP Recovery & Water Support

Use Erlath's Bubbles field for Water-team EP recovery. Check its trigger, puddle interaction, current stats, Fly Lv.2 and Tideblossom Coast habitat.

9/28/2026 Last updated: 11/11/2026 4 min read

Basic information

Field Official data
Name Erlath
Number No.081
Element Water
Role REGEN
Total attributes 540
HP / BREAK / ATK 120 / 50 / 90
M.DEF / P.DEF / REGEN 90 / 80 / 110
Habitat Tideblossom Coast
Forms listed Basic Form; Lumin and Nova evolution stages
Homeland Ability 3
Pathfinding Fly Lv.2; Swim Lv.2
Mobility Floaty Bubble

Its feathers secrete oil that forms bubbles through friction. The official description says Erlath uses dense, soft foam to protect the Fahloos riding on its back. For another bubble-focused Water Aniimo, see Fahloo.

Trait and support role

  • Bubble: Every 12 seconds Erlath enters Bathing; its next skill creates a puddle.
  • Floaty Bubble: Scrubs itself to create a large bubble around itself.

The Basic Form kit combines team EP recovery, puddle interaction, crowd control, and a temporary Water-damage buff.

Skill summary

Skill Type Cost Power Official description summary
Bubbles Support 0 0 Creates a 15-second field. Teammate Water skills inside generate bubbles, up to 6; reactivate to detonate them. Each restores 4 EP, with 10 additional EP after absorbing a puddle.
Here Comes the Bubble Support 20 0 Reduces nearby targets’ movement speed by 15% and EP recovery by 20%, while increasing nearby allies’ movement speed by 15%.
Bubble Blast Magic 10 30 Fires a bubble that pushes targets back and deals damage, leaving a small bubble for 9 seconds; up to 3 can be stored.
Crazy Bubbles Support 0 0 Quickly creates 6 bubbles and increases teammates’ Water damage by 16% for 30 seconds.
ATK Magic 0 6 Ranged Water attack.

How do you build bubbles for EP recovery?

Start with the field, move the intended Water skill users into it, and then check the bubble count before recasting. The trigger depends on a teammate’s Water skill being cast inside the area. A creature’s Water element alone does not show that the required cast has happened. The field creates a short window for coordinating your available skills.

  1. Identify which teammate can actually cast a Water skill in your current loadout.
  2. Place the Bubbles field where that teammate can remain while acting.
  3. Watch the counter or visual effect as skills are used, then reactivate to detonate.
  4. Check the EP change before starting another setup. Moving away or recasting early can make your result differ from the full setup.

Six bubbles at the listed 4 EP each produce a 24 EP bubble subtotal, calculated from the official values. The puddle bonus is described separately. Check its application in the current client before budgeting a larger total for a rotation.

When should you choose Erlath for a Water team?

Use this kit comparison when your immediate problem is keeping Water skills available. If the problem is survival, compare what your team needs to the conditions in Piopiota’s healing guide and Panpanta’s shield guide. Their recovery, shielding and positioning checks answer different practical questions.

Before investing, take the same team into a repeatable encounter and record the EP before the field, the Water casts made inside it, the bubble count at detonation and the EP afterward. Change one condition at a time. This lets you test whether your actual setup can use the published mechanic consistently.

Which movement and form labels are current?

The Basic Form page checked on November 11 lists Fly Lv.2, Swim Lv.2, and Lumin / Nova stage headings. Those replace this page’s earlier Fly Lv.3 and Gamma wording. The displayed habitat is a regional reference. For route planning, pair the region-name guide with the location shown by your current in-game objective.

Source checked November 11, 2026. The EP checklist is an interpretation of the published triggers. The cover is an original mechanics diagram.

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