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Aniimo Characters and Human NPC Guide

Aniimo No.046 (Blazen): Forms & Overcharged Explained

Aniimo 046 is Blazen. Compare Basic and Prismana elements, the six-critical-hit Overcharged trigger, EP savings and the UP trade-off.

9/28/2026 Last updated: 10/25/2026 4 min read

What is Aniimo 046, and is Blazen Electric or Dark?

No.046 is Blazen. Basic and Mountain Woods are Electric, while Prismana lists Dark and Electric. Dark Claw appears in Basic’s skill list too, so a skill name alone cannot establish the creature’s element. Check the form label before transferring assumptions from another entry.

Official form Elements Role / total
Basic Electric BREAK / 530
Prismana Dark / Electric BREAK / 530
Mountain Woods Electric BREAK / 530

All three list HP 100, BREAK 104, ATK 100, M.DEF 70, P.DEF 70 and REGEN 86. Shared totals do not prove identical matchups or a universal best form. The type guide distinguishes role, element and attack type.

How does Power Sustain activate Overcharged?

Power Sustain requires six critical hits from skills, not six button presses. It grants a shield equal to 5% HP and enters Overcharged for six seconds: skills cost 12 less EP, but UP cannot be gained. No guaranteed time to accumulate those hits is published.

Original Blazen diagram: six skill critical hits trigger six-second Overcharged, with a 5 percent HP shield, 12 less EP per skill and no UP gain.

Original source-based explanation, not official art or measured combat footage.

For a listed 20 EP skill, subtracting the stated reduction gives 8 EP while the modifier applies. This does not establish free actions, negative costs or state refresh rules. The HP attribute of 100 is not enough to calculate a five-point combat shield.

Lightning Flash also explicitly enters Overcharged. Its description does not separately repeat every shield or timer detail from the trait; do not assume identical entry effects without observing them. Plan around the UP restriction, rather than treating the state as an unconditional benefit.

Which skills explain the critical-hit condition?

Lightning Cross and Lightning Claw describe extra critical rate and multiple hits, making them relevant to checking the trait. That does not prove one use always supplies six critical hits. Target contact, actual critical results and the current state must still be observed in-game.

Skill Cost / power Published behavior
Lightning Cross 20 / 45 Up to three hits; additional 50% critical rate
Electrified Impact 20 / 33 Unblockable dash; a critical hit restores 5 EP
Dark Claw 20 / 30 Consecutive strikes; silence for 4 seconds
Lightning Claw 20 / 20 Three-hit combo; additional 50% critical rate
ATK 0 / 6 Close-range lightning attack
Lightning Flash 0 / 135 Leaping slam; enters Overcharged

The cited entries classify these as Physical. Additional critical rate is not guaranteed critical hits, and an unblockable dash is not immunity to all damage. No cooldown, equipable rotation or measured DPS is supplied here.

Where is Blazen listed, and which comparison is useful?

Basic and Prismana name Blitzwood. Mountain Woods has a separate form entry; its forest description does not supply capture coordinates. Follow the official region-name reference for the label and the map research checklist for what a route still needs.

The forms list High Jump and Climb Lv.3. See Bolty for a related record; this page does not infer evolution requirements from numbering. For a contrasting BREAK mechanic, Minespine ties its bonus to Tunneling rather than critical hits. Compare conditions, not just totals.

Which sources support this page?

The three official form links above were checked on October 25, 2026. Public data and arithmetic are separated; this is not a hands-on build review or tier ranking. Our verification notes explain the difference.

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